


Things are getting better with the introduction of the Vulkan API for 3D acceleration, but that is still in its beginnings. Also PC devices use a full OpenGL implementation that is critical for emulators that handle 3D graphics, whilst Android devices use a subset called OpenGL ES. Note that Android devices are 99% ARM based devices, so you can’t compare emulation on PC (x86) with Android (ARM). Having 1GB of RAM will be enough to run RetroX, but if you plan to use more apps at the same time, consider a device with at least 2GB of RAM. Some emulators like PSP and Saturn will run only on high performance devices like the Nvidia Shield (more on this later). Basic hardware requirementsĮmulation requires raw CPU Power, and most emulators will only use one or two cores, anything beyond that will not improve emulation performance.Įmulators for 16 and 8 bit systems will run fine on any device, then 32 bit systems and beyond will require at least a 1.6Ghz processor. This hardware guide for RetroX is based on our own experience with Android devices, take this information as a starting point and always make your own research if needed.
